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AI Gamification: With Paul against Caesar through the Roman Empire

Writer: Christoph Heilig
Christoph Heilig
Apr 17, 2025
4 min read

On my blog, I regularly share (for example here) very critical thoughts about AI development - or rather, how we as a society deal with it ... or, rather, how we avoid engaging with the challenges at all. These concerns somewhat take away the joy of playfully exploring what the technology is already capable of today. Nevertheless, I would like to share an impressive example of a very practical application today. As a university lecturer, I am naturally very interested in pedagogical concepts, including the much-invoked (with its advantages and disadvantages) "gamification" of the learning process. Everyone who teaches others has certainly thought about how to make their teaching more interesting. However, until now, few probably considered developing a computer game for their pupils, students, or other learners as a possibility, as this required considerable specialized knowledge - until now. Newer large language models are actually remarkably good at developing interactive web games.


Ethan Mollick specifically gave me the idea through a post to have an LLM create a game based on one of my scientific papers. I work extensively on the question of how early Christians navigated the dangerous situation in the Roman Empire (see for example here; my most recent book in English on the topic is this one). I have just completed a new paper on how telling subversive counternarratives served to subtly challenge the dominant narratives in Greco-Roman society. (The article hasn't been published yet, you can read about my general thoughts on stories in the New Testament here.) I submitted this manuscript to Anthropic's Claude 3.7 with a very simple prompt ("Create a fun interactive computer game on the basis of the following paper"). The result, which was delivered to me immediately, impressed me greatly. You can easily access the artifact here and play it. (The whole thing is also available - after another prompt - in German, albeit somewhat awkwardly translated, here.) This is what the interface looks like:


Of course, one must add: This works so well because the individual necessary code components are essentially available 1:1 in the training material. It is certainly not the case that all game developers are now suddenly facing unemployment.


At the same time, one should not downplay the significance of such a one-prompt game. We must not forget what programming such a game would have looked like until recently. Ethan Mollick has provided a nice comparison here] While ChatGPT back then still had considerable problems implementing the ship catalog from Homer's Iliad 2.494-759 as an interactive map, the AI agent Manus today succeeds immediately. Accordingly, one must also clearly state that until recently, a game like the one presented here simply could not have been created without proper prior knowledge, even with the help of a large language model. We don't even see yet the actual economic consequences of the potential that large language models already bring. The list of websites of comparable quality that are still commissioned today for thousands of euros daily is enormous. (Not to mention the hundreds of thousands that the German federal government recently put into the development of games - such as this one or that one.)


Above all, in my eyes, attention should be paid to how creatively my paper has been developed further here. The basic idea behind the implementation as a game - that is, the dynamic that on the one hand you gain points the more 'influence' you get in the community, but on the other hand you also receive minus points when you draw unwanted attention to yourself - is simply great. This is exactly the kind of dilemma that a person like the Apostle Paul would have been in. And I think that a great added value for students lies in being sensitized to this problem (which does not affect us at all today in our comfortable situation!) through such a game.


In addition, there is basically the potential to convey historical facts and connections in this way. Of course, one would still need to make some improvements, because some of the scenarios quickly designed by Claude are historically quite inaccurate (the Roman triumph procession, for example, was only celebrated in Rome!). But here too, one should beware of academic arrogance. Because on the one hand, I find it quite impressive that the game calculates an action with different risks depending on the locality (due to differently sized Roman presence) in a historically sensitive way. This is a quite successful implementation of an argument from my paper that has been given too little consideration in research so far.


And finally, the historical distortions also contain a quite salutary challenge to the assumptions with which we as historians work. In our work, we often all too readily forget that we apply anachronistic categories to our source texts, which might often not have been comprehensible to people in antiquity. So it is true that in the game, some religious ideas and some political events from the Greco-Roman environment are 'wrongly' conceptualized. On the other hand, it is not so unrealistic that someone like Paul - who would have analyzed his environment from up close, but with a correspondingly limited perspective - would have entered into interaction with Roman imperial ideology partly with a quite similarly distorted perception.

211 Comments


bettymoore3716
2 hours ago

The idea of enjoying the small details of cafe culture gives me a reason to slow down and consider the details. The pace and atmosphere of a place can matter as much as what is in the cup. It is the kind of question I would keep in mind when thinking about Archibalds Coffee and cafe culture and coffee. I can imagine different responses depending on the situation, which makes the question more interesting. Which small details make you want to sit for a little longer?

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thomaslee13616
2 days ago

Bài “The makeup of a plant” nhắc tôi rằng một cây không chỉ là phần nhìn thấy trên mặt đất, mà còn gồm nhiều bộ phận cùng đảm nhiệm những vai trò khác nhau. Cách trình bày này khá dễ theo dõi, dù tôi vẫn muốn biết thêm về sự khác biệt giữa từng nhóm cây. Khi đọc phần nói về cấu tạo và chức năng, tôi bất chợt nhớ tới một lần nghe nhắc game bài đổi thưởng cùng cái tên https://nohu10.gr.com/ trong câu chuyện về những hoạt động giết thời gian. Tôi chưa trải nghiệm và cũng không có nhận xét riêng về tên đó. Liên tưởng này chỉ làm tôi thấy mỗi lĩnh vực đều có những thành…

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sarahsmith6908
2 days ago

Bài đặt Paul đối diện Caesar trong bối cảnh Đế chế La Mã khiến mình tò mò về cách yếu tố trò chơi được dùng để kể lại lịch sử. Mình chưa rõ AI tham gia sâu đến đâu, nhưng ngay cách đặt tên đã gợi ra một cuộc gặp giữa thời đại và phương tiện rất khác nhau. Khi rảnh, mình cũng nghe người quen nói về game bài đổi thưởng; https://sunwinvip568.co là một cái tên từng lướt qua trong cuộc trò chuyện đó, chứ mình chưa biết nội dung cụ thể. So với kiểu giải trí ấy, bài này làm mình chú ý hơn đến câu hỏi công nghệ có thể khiến lịch sử dễ hình dung đến mức…

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anthonyevans04839
3 days ago

I find finding the character of a local meeting place easier to approach when there is a familiar situation to start from. An ordinary conversation can become part of the reason people remember a place. That practical perspective helps me frame local pub culture as a theme for Abbeyinnderby. I would be interested in an example that shows how the idea works in an ordinary situation. What makes a local meeting spot feel welcoming to a first-time visitor?

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melissaclark349
3 days ago

Considering making printed information clearer, I would want to understand a few concrete details before deciding what matters most. Readable spacing and a clear hierarchy can change how easily someone finds a detail on a page. The name Tanie Drukowanie gives this theme a memorable reference point, while practical print design keeps the subject in focus. The smaller details are what I would want to return to, especially when an explanation feels too broad. What would you check on a printed draft before producing more copies?

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